{"id": "card_doctrine_degradation_order", "kind": "note", "title": "A stated degradation order — what is shed first, decided before the pressure", "body": "The energy architecture names an explicit degradation order rather than letting a system discover its priorities under load, and the operating states are steward-enforced with a declared capability window. A system that has not decided what it sheds first will shed whatever fails first, which is rarely what it would have chosen.\n\nWHERE IT ALREADY BEARS WEIGHT — This project has the mechanism and not the statement: shards freeze and unfreeze, and the `core` shard can never be frozen — that IS a degradation order, but it is nowhere written as one. What gets served when memory, disk, or network is short should be a declared order a reader can check, not an emergent property of which code path happens to fail.", "source": {"label": "Humanoid Robot — Integrated Architecture and Development Planning Bible v0.2 — Matt Harris", "ref": "Humanoid Robot — Integrated Architecture and Development Planning Bible v0.2", "authority_tier": "author"}, "shelf": "doctrine", "box": "concept", "bands": ["doctrine", "architecture", "degradation order"], "subject": "A stated degradation order — what is shed first, decided before the pressure", "connections": [{"to_card_id": "card_spine_doctrine", "relationship": "part_of", "evidence": "one of the recurring-architecture concepts"}], "author": "matt", "created_at": 0.0, "updated_at": 0.0, "visibility": "public", "lifecycle_stage": "public", "volatility": "durable", "surface": "secular", "generated": false, "extra": {"document": "Humanoid Robot — Integrated Architecture and Development Planning Bible v0.2", "concept": "degradation_order"}, "presentation": {"glyph": "•", "kind_label": "concept", "by": "Humanoid Robot — Integrated Architecture and Development Planning Bible v0.2 — Matt Harris", "authority": "author", "posted": "", "standing": ""}, "neighbors": [{"id": "card_spine_doctrine", "title": "The recurring architecture — one pattern, six materials", "relationship": "part of", "why": "one of the recurring-architecture concepts", "href": "/card/card_spine_doctrine", "resolved": true}]}